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Blender: 3d Game Assets, Texturing & 3d Printing Models
Published 12/2025
Created by Nested Mango Private Limited
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All | Genre: eLearning | Language: English | Duration: 13 Lectures ( 3h 19m ) | Size: 3.57 GB
Learn Blender to create game-ready 3D models and textures plus print-ready assets for Unity, Unreal and 3D printing
What you'll learn
Understand core 3D concepts: meshes, topology, polycount, quads vs tris and when they matter.
Confidently navigate Blender's interface, viewports, tools and essential shortcut keys.
Plan and build assets specifically for VR projects, considering performance and comfort.
Prepare 3D print-ready models: scale, thickness, manifold checks and correct export formats.
Export optimized models from Blender to Unity and set them up with basic lighting and scenes
Export optimized models from Blender to Unreal Engine and configure them for real-time use.
Unwrap UVs and create textures and materials in Blender suitable for real-time engines.
Model clean low-poly and mid-poly assets from scratch, from simple props to complex objects.
Create soft-surface and organic models with proper edge flow for animation and deformation.
Requirements
Basic computer skills and the ability to install software on your machine.
No prior 3D, Blender, Unity or Unreal experience is required - we start from the basics.
Optional: Install latest Unity and/or Unreal Engine if you want to follow the export sections hands-on.
A 3-button mouse with scroll wheel is strongly recommended for Blender navigation.
Passion to learn modeling and texturing
Description
Do you want to create professional 3D models in Blender that work in games, real-time engines and 3D printing?This course takes you from absolute beginner to advanced creator, guiding you through the complete workflow of modeling, texturing and exporting assets for Unity, Unreal Engine and 3D printers.We start with the foundations: what 3D is, where it is used, and why Blender has become the industry's favourite free 3D tool. You'll learn the theory behind polycount, quads vs tris, topology, low-poly vs high-poly, and when optimization matters for mobile, VR headsets and modern game engines.From there we move into hands-on Blender practice. You'll learn to:Navigate the Blender interface efficiently with essential shortcut keysModel clean hard-surface objects and organic / soft-surface formsUse modifiers and non-destructive workflows for fast iterationCreate and unwrap UVs, build materials and apply textures in BlenderPrepare game-ready assets and organize them for real-time performanceNext, we take your models into Unity and Unreal Engine. You'll see how to:Export correctly from Blender (scale, orientation, formats)Import assets into Unity and UnrealSet up basic scenes, materials and lighting so your models look great in-engineYou'll also learn how to make 3D print-ready models by checking scale, thickness and manifold geometry, and exporting in the right formats for slicing software and printers.Finally, we discuss best practices for VR / AR / WebXR projects, so your assets are optimized for headsets and interactive experiences.By the end of this course, you'll have a solid, practical portfolio of 3D game assets and 3D printable models, plus a clear workflow you can reuse for your own games, prototypes or freelance work-using only Blender and your favourite game engine.
Who this course is for
Absolute beginners who want a structured path into 3D modeling using Blender.
Self-taught Blender users who know the basics but want to go deeper and work professionally.
Indie game developers who want to create their own game-ready 3D assets instead of using only asset stores.
Unity and Unreal Engine developers who want a clean workflow from Blender into their game engine.
VR / AR / WebXR enthusiasts who need optimized, low-poly assets that run smoothly on headsets.
3D printing hobbyists and makers who want to design their own printable models in Blender.
Students and career-changers exploring 3D, game art or real-time graphics as a future profession.