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Complete Action Game Development In Unity For Beginners 2024
Published 2/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.60 GB | Duration: 7h 53m
Learn C# with Unity and create your own 2D Action Game for Absolute Beginners
What you'll learn
Unity Fundamentals: Learn Unity basics and navigation
Sword Mechanics: Implement player movement, sword attacks, and combat systems.
2D Environment Design: Create immersive 2D environments using Unity's Tilemap system.
Polished Gameplay: Enhance gameplay with visual effects and audio cues.
Enemy AI Integration: Incorporate AI behaviors for engaging enemy encounters.
Audio Atmosphere Design: Craft immersive audio experiences for heightened gameplay immersion.
Requirements
Mac or PC capable of running Unity 3D
Unity 2021 or Higher
Description
Embark on an exhilarating journey into the world of game development with our comprehensive course on creating 2D action sword games in Unity. Whether you're an aspiring game developer, a seasoned programmer, or simply a gaming enthusiast eager to bring your ideas to life, this course is designed to equip you with the skills and knowledge needed to develop captivating sword-based gameplay experiences.Throughout this immersive learning experience, you'll delve deep into Unity, the industry-standard game development platform, mastering its essential features and tools. From setting up your project to navigating the Unity interface, you'll build a solid foundation in game development that will serve you well throughout your career.But the heart of this course lies in the creation of dynamic sword mechanics. Guided by expert instructor, you'll learn to implement a wide range of swordplay mechanics, including player character movement, attacks and damage calculation. With hands-on projects and practical exercises, you'll gain invaluable experience in developing fluid and responsive combat systems that will keep players engaged and immersed in your game.In addition to mastering sword mechanics, you'll explore the art of level design, crafting immersive 2D environments using Unity's powerful Tilemap system. From designing terrain and obstacles to integrating background elements, you'll learn to create visually stunning worlds that enhance the overall gaming experience.But we don't stop there. This course goes beyond gameplay mechanics, teaching you how to polish your game with captivating visual effects and immersive audio. You'll discover how to add particle systems, animations, dynamic lighting, and sound effects to breathe life into your game world, creating an unforgettable gaming experience for your players.Whether you're dreaming of creating your own indie masterpiece or pursuing a career in the gaming industry, our course on 2D action sword game development in Unity provides the perfect launching pad for your journey. Enroll now and unlock the secrets to creating thrilling sword-based adventures that will leave players craving for more.This course is suitable for beginners and intermediate game developers alike. No prior experience with Unity or game development is required; however, familiarity with programming concepts is beneficial. Get ready to unleash your creativity and embark on an epic quest to become a master game developer!By the end of this course, you will:Master the fundamentals of Unity game development, including project setup and navigation.Implement intricate swordplay mechanics, such as player movement, attacks, combos, and blocking.Design immersive 2D environments using Unity's Tilemap system, including terrain, obstacles, and background elements.Enhance gameplay immersion with visual effects, animations, dynamic lighting, and sound effects.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Player
Lecture 2 Adding the Player
Lecture 3 Basic Programming
Lecture 4 Player Movement
Lecture 5 Jumping
Lecture 6 Fix Jumping
Lecture 7 Changing Directions
Lecture 8 Adding Animations
Lecture 9 Setting up Animator
Lecture 10 Animations code
Lecture 11 Attack Animation
Lecture 12 Detecting enemies
Lecture 13 Fixing bugs
Section 3: Camera
Lecture 14 Camera
Section 4: Enviroment
Lecture 15 Tile Pallete
Lecture 16 Creating Enviroment
Lecture 17 Decorations
Section 5: Health
Lecture 18 Setting up Health
Lecture 19 Health Mechanics
Lecture 20 HealthUI
Lecture 21 Health System
Lecture 22 Immortality
Lecture 23 Visual Effects
Section 6: Respawning
Lecture 24 Respawn
Lecture 25 CheckPoint
Section 7: Scoring
Lecture 26 Scoring system
Lecture 27 Scoring UI
Section 8: Enemies
Lecture 28 Setting up enemy
Lecture 29 Patrolling
Lecture 30 Damaging Player
Lecture 31 Enemy Health
Lecture 32 Death Animation
Lecture 33 Setting up Boss
Lecture 34 Boss AI
Lecture 35 Fixing Movement
Lecture 36 Boss health
Lecture 37 Destroy Boss enemies
Lecture 38 Damaging player with Boss enemies
Lecture 39 Challenge
Lecture 40 Solution
Section 9: Menu
Lecture 41 Main Menu
Lecture 42 Pause
Lecture 43 Fixing bugs
Section 10: Levels
Lecture 44 Adding more levels
Lecture 45 Level Transition
Section 11: Audio
Lecture 46 Adding sounds
Lecture 47 Background Music
Section 12: More Level Mechanics
Lecture 48 Dash
Lecture 49 One way Platform
Lecture 50 Falling Platform
Lecture 51 Fixing Attack
Section 13: Environment Details
Lecture 52 Lights
Lecture 53 More environment details
Lecture 54 Particle System
Lecture 55 Building Game
Individuals new to game development looking to learn Unity and create their first 2D action game.,Developers with some experience in Unity seeking to expand their skills in creating action-packed gameplay mechanics.,Those interested in understanding the intricacies of designing and developing 2D action games, from mechanics to level design.,Anyone passionate about game development as a hobby or potential career path, eager to delve into the specifics of creating sword-based action games in Unity.
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