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Create a Basic Video Game AI in Unity Using C#
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 472 MB | Duration: 55m
In this class, you will learn the principles of an Artificial Intelligence in Video Games and you'll learn how to implement it in Unity using the C# language.
I'll teach you how an AI works in a video game and what are the Algorithms that you can use to implement a simple AI for your game.
At the end of this course, you will be able to create basic AIs for your games and you'll have a clear vision on how you can create more complex AIs.
A basic knowledge of Unity and C# is recommended for this lesson.
Download the Code from HERE
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During this class you will learn
The Basic Theories of Artificial Intelligence
What are State Machines and Decision Trees
What are deterministic and non-deterministic games
The Algorithms that exist for creating AIs and what are their pros and cons
How to be creative while creating an AI
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The structure of the class is as follows:
Introduction: see what the class is about!
Project Structure Part 1: Download the code and start to get to know the game objects in the Unity scene
Project Structure Part 2: Get familiar with the code that is already written and get ready for the AI part
Theories of AI: State Machines: Learn the basics of AI in video games and see what are state machines and decision trees
Random Algorithm: Dive into the AI code and learn how to create a basic AI that does random actions
Greedy Algorithm: Understand the pros and cons of greedy algorithm and learn how you can implement it
Smart Algorithm: Learn how you can use your creativity to mix algorithms in order to create a cool AI
Final Overview: See what you can do beyond this class
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The link to the Github project is here
The link to my itch.io page is here
Check out my personal website to see my content
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