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Learn Procedural Game Environments in Unreal Engine 5 7

Learn Procedural Game Environments in Unreal Engine 5 7



ВидеоВидео Рейтинг публикации: 0 (голосов: 0)  
https://img1.pixhost.to/images/11523/683470255_yxusj-3u3wv652nzc7.jpg
Learn Procedural Game Environments in Unreal Engine 5.7
Published 1/2026
Duration: 11h 36m | .MP4 1920x1080 30fps(r) | AAC, 44100Hz, 2ch | 19.5 GB
Genre: eLearning | Language: English

This Course is all about Horror Game Environment Creation using the latest Tools in Unreal Engine 5.7

What you'll learn
- Scatter trees, rocks, grass, branches, and logs with the powerful PCG framework
- Use the new PCG spline tool for precise path foliage and rock placement
- Build displaced Nanite paths using spline blueprints with mud, stones, and puddles
- Integrate Spline Data into PCG
- Create and import landscape height maps
- Apply advanced 3-layer masks
- Enable Nanite tessellation for hyper-realistic near-distance soil detail
- Design a full pine tree in SpeedTree 10 and integrate it seamlessly
- Import and place a Victorian haunted house, cutting clearings with PCG splines and difference nodes
- Achieve cinematic Lumen lighting with moody fog and god-rays
- Add atmospheric details: animated swaying lantern with glow and creak sounds, footstep mud SFX, and ambient forest audio
- Retarget Idle Walk Jog Animations to a new Character for smooth third-person exploration

Requirements
- You need to have basic knowledge in Unreal Engine
- Blender and GAEA is optional

Description
Dive into professional game environment creation with this comprehensive 10-hour project-based course in Unreal Engine 5.7. From a blank project, you'll build a stunning, playable dark Nordic forest exploration scene featuring a winding muddy path leading to a Victorian haunted house - perfect for horror, adventure, or open-world games.

Master the complete workflow:

Create and import a landscape height map

Apply advanced 3-layer masks (soil, cliff, snow) with a custom landscape material and distance blend

Enable Nanite tessellation for hyper-realistic near-distance soil detail

Build displaced Nanite paths using spline blueprints with mud, stones, and puddles

Scatter trees, rocks, grass, branches, and logs with the powerful PCG framework

Design a full pine tree in SpeedTree 10 and integrate it seamlessly

Import and place a Victorian haunted house, cutting clearings with PCG splines and difference nodes

Use the new PCG spline tool for precise path foliage and rock placement

Achieve cinematic Lumen lighting with moody fog and god-rays

Add atmospheric details: animated swaying lantern with glow and creak sounds, footstep mud SFX, and ambient forest audio

Retarget walk/jog animations to a new character for smooth third-person exploration

Everything is included: full project files, custom assets, and blueprints. No paid plugins required.

By the end, you'll have a portfolio-ready, playable level and the skills to create professional game environments. Enroll now and bring your dark Nordic vision to life!

Who this course is for:
- This Course is intended for Game Environment Artists, VR Creators and 3D Artists in General
More Info

https://img1.pixhost.to/images/11523/683470300_yxusj-q03l60zd36vu.jpg
https://images2.imgbox.com/36/a9/Abi1UeXc_o.jpg

RapidGator
NitroFlare
  • Добавлено: 10/01/2026
  • Автор: 0dayhome
  • Просмотрено: 0
Ссылки: (для качалок)
Общий размер публикации: 19,67 ГБ
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